Avatar James
Cameron's: The Game is the official video game based on the film, and it takes
you deep into the heart of Pandora.
Bigger
doesn't mean better. Developer Ubisoft Montreal disregarded this mantra when
creating James Cameron's Avatar, delivering a mediocre game loaded with
unnecessary padding, rather than a tight and enjoyable package that could have
gotten players excited about the upcoming film of the same name. In fact, if
you're eagerly anticipating the upcoming Avatar movie, it's probably best that
you avoid this bland and overlong third-person shooter altogether, because
there's nothing fantastical or compelling about its story or characters. That
isn't to say that Avatar is all bad. A branching story featuring two disparate
factions makes this a two-games-in-one experience, so if you like wringing the
last drop out of your $50, the single-player campaign might keep you busy for
15 hours or so. Unfortunately, while a few of those hours are entertaining,
Avatar's action is too bland and tedious to justify the game's length, and a
variety of bugs and bizarre design elements put a further damper on the fun.
Avatar takes
place on the planet Pandora, which the human-controlled Resources Development
Administration (RDA) is stripping of its resources--much to the dismay of
Pandora's indigenous population, the blue-skinned Na'vi. Meanwhile, the RDA has
established a way of transferring a human's consciousness into an artificially
created human/Na'vi hybrid called an avatar. You play as Ryder, an RDA
operative who soon finds himself (or herself, if you choose a female persona)
in over his head as he discovers the consequences of the RDA's destructive
presence on Pandora. About an hour into the campaign, you'll be faced with a
choice: side with the RDA, or live as an avatar and take your chances with the
Na'vi. Yet no matter which path you meander down, you'll meet a series of
unmemorable characters, played by unexceptional voice actors who deliver their
poorly written lines without a trace of enthusiasm or urgency.
If you go
the way of the RDA instead, you won't wield any melee weapons and will instead
shoot your way to victory. You've got a pair of pistols to get you through if
the better guns run out of ammo, but they're all but useless; luckily, your
shotgun, flamethrower, and other weapons seem appropriately powerful, if not
exactly satisfying to use. Enemies that melt into the background and
inconsistent hit detection make it feel like you're spraying bullets around
willy-nilly much of the time, and humanoid enemies are too stupid to make
shooting them exciting. Your foes often will ignore comrades falling over dead
right in front of them, engage harmless creatures and ignore you as you pick
them off, and walk directly into walls and continue to walk in place. Not that
AI characters are the only ones prone to technical weirdness. You might get
stuck in a crevasse while flying a banshee, fall into an inescapable fissure,
or dismount from a direhorse directly into the geometry of the plant right next
to it and be unable to get out.
Avatar's
multiplayer modes aren't quite as useless as Conquest, letting up to 16 players
compete in a variety of modes like Team Deathmatch, King of the Hill, and
Capture the Flag. The multiplayer suite feel less like a throwaway than you
might expect for a movie tie-in but the factions play so differently that weird
imbalances become quickly apparent. A Na'vi player can crush an RDA player with
a single swipe of his club, while an RDA player can jump in a mech suit and mow
Na'vi down without much fuss. (Though oddly, the swarm of insects Na'vi players
can unleash make short work of those big hunks of metal.) The factional
differences make for some initially appealing variety, but the disparity is too
great--and the basic mechanics too bland--to support long online sessions. The
mechs don't feel heavy enough to make them fun to pilot, and the cavorting
camera renders buggies as uncomfortable to drive in multiplayer sessions as
they are in the campaign.
One of
Avatar's main selling points is its use of 3D technology, so if you own a
display with the right capabilities, you may get a kick out of seeing Avatar
pop out of your screen. Yet even if you're one of the few lucky enough to see
the game this way, no screen yet has the capability of making James Cameron's
Avatar: The Game play any better than it does. It's not a bad game, and
portions of it are competent, if not quite remarkable. But Avatar wears thin
quickly, and the story is too fragile to compensate for the deficiencies.
Mediafire Download Link
Torrent Download Link
http://torrage.com/torrent/5F4C779AD088909C5C97CA2513CEEC3A0E850DD0.torrent
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