PES 6- Pro
Evolution Soccer 6 Konami's Pro Evolution Soccer series has usually managed to
outdo EA's FIFA series in the eyes of European critics, even if it rarely
manages to generate the same level of sales. When Winning Eleven: Pro Evolution
Soccer 2007 (or Pro Evolution Soccer 6 in Europe) was announced for the Xbox
360, it seemed gamers could finally look forward to a game that combined superb
playability with more impressive visuals and a compelling online offering.
We're
pleased to report that the newest Pro Evolution Soccer continues the series'
tradition of playing a great game of football. From the moment you kick off,
either against a friend or the computer, Pro Evolution Soccer delivers a
fantastic representation of the sport. Realistic body shapes, player momentum,
and ball physics combine to provide the greatest result yet. Just like in real
football, you have to work at creating build-up play and set pieces, but in
return you'll get a deep level of satisfaction when you score a truly
remarkable goal.
The game's
visuals have received some Xbox 360 attention.
Konami has
made this year's game tighter than ever before. For example, players need to be
facing their intended targets to attain any sort of passing accuracy, and the
game usually favours the defending player in one-on-one situations.
Consequently, Pro Evolution Soccer 2007 is a slower game than its predecessor
and favours quick-passing play as opposed to selfish, solo runs. On the other
hand, fouls are awarded much less frequently this time around, which prevents
the stop-start routine that marred PES5. Although it takes a while to adjust to
these changes, the new version of Pro Evolution Soccer is the best yet in terms
of action, and it will reward dedicated players with a good degree of depth.
However, as
a next-generation title, Pro Evolution on the Xbox 360 doesn't work quite as
hard as it could. The lack of licensed team data has always been an issue for
the series, but this version has even less functionality than last year's
PlayStation 2 game. The German league has mysteriously disappeared, and while
there are still a reasonable number of licensed teams, only four are
represented from the entire British Isles. That's fine if you're a fan of
Rangers, Celtic, Arsenal, or Manchester United, but everyone else will have to
make do with a fictional team name that is based loosely on the real club's
location. Spurs fans must put up with North East London, Reading fans with
Berkshire Blues, and so on.
Even worse,
Konami has now decided to omit the editing features that were available in
previous Pro Evolution Soccer games. These options have been comprehensive in
the past in order to make up for the lack of official licences in the game. In
fact, while the full roster of team and player changes can still be made in the
PlayStation 2 version of the game, in the Xbox 360 game you can only make
alterations to players' names and statistics. Appearances, kits, and even fake
team names can't be changed, which is something of a step backwards, although
the proportion of accurate player names overall is higher this time around, and
transfers are accurate to the end of the August 2006 transfer window. What's
more, there's no option to save goal replays either, so the days of saving your
most glorious strikes to show off to your mates are gone.
Also, the
unlockable items that PES points previously allowed you to buy are gone,
although national teams of classic players can be obtained by winning some of
the cup competitions available. All of the usual national tournaments return in
exactly the same format as before. The Asian Cup, which includes just five
teams, provides a short-term challenge, and for something more comprehensive,
you can play the European competition or set up your own club or national team
tournaments if you so desire, playing as any team in the game.
The focus of
the single-player game has always been the master league, and thankfully, it
returns in this year's game. Because this is a long-term challenge in which you
take a team of low-quality fictional players to the top, you'll need to win
matches and accumulate in-game currency to buy decent players on the way. This
year's version of the master league is exactly the same as in previous years,
with one or two changes in presentation. For example, it's now possible to
choose whether or not players age or improve. By switching this last option
off, you can re-create the experience from past Pro Evo games and gradually
build up a team of today's superstars, as opposed to a raft of regenerated
youngsters with the exact same names as famous players now.
Licensed
players look great, but there aren't enough of them.
Either way,
there's nothing in this career mode that shows any particular ambition, and
Konami has been content to simply serve up what we've seen in previous versions
of the game. Therefore, if you've spent weeks working your way out of
fake-player obscurity and into the world-class arena previously, you can now
contemplate doing exactly the same thing over again, in exactly the same way.
As you'd
expect from a game that is making its Xbox 360 debut, the biggest improvement
to Pro Evolution Soccer is in the visuals. The high-definition overhaul means
that you can really appreciate the player details, particularly in the way they
move. The interaction between players and the ball has been key to Pro
Evolution Soccer's success, and it's never looked as clear as on the Xbox 360.
While it's not yet in the same league as the 2006 FIFA World Cup game in terms
of detail and authenticity, there's still enough to please the eye. Player
likenesses are reasonable enough so that you can tell who the players are for
the most part, although the licensed players certainly seem to have had more
attention paid to them. There are still entire club and national teams that
feature players with incorrect names, and a few of them have hair colour or
facial characteristics that will no doubt baffle some football fans.
Peter
Brackley and Sir Trevor Brooking make a return in the commentary box, and while
there seems to be less repetition in their remarks, there's nothing noticeably
new in the stock phrases either. It's always been one of the Pro Evo series'
weaknesses. Although they won't have you switching off the commentary after
playing for a few days, it's nothing to write home about.
There has
been a fair amount of anticipation about the online multiplayer capabilities of
Pro Evolution Soccer 2007, as with many other Xbox 360 games. While playing
against the computer is certainly compelling, competing against real people is
far more exciting, and players can battle over an online leaderboard. Each
person's Xbox Live profile will build up an online database, which keeps track
of a variety of statistics, including your performance over time and even your
favoured choice of team.
The online
mode will sort you into several leagues, depending on your ranking. And you
will move up and down based on how many times you win, lose, or draw. If you
want to play practise matches or against friends, then you can play in unranked
games. But the real challenge comes in playing online ranked matches that will
contribute to your leaderboard position. The real disappointment is that you
can't set up online tournaments with friends. So while the online multiplayer
mode is incredibly fun and addictive, it's a decidedly last-generation
experience.
Body shapes
and player movement make the game feel realistic.
The
performance of online play is fairly stable, although there are some issues
that blight a game, which depend on quick reactions. Shots, crosses, free kicks,
and corners are much trickier online because of a lag between the button press
and the onscreen power bar. This means that you'll often hold the button down
for longer than you need. And when the action is completed, you end up with way
more power than you'd want. After a few games, you'll work out how to
compensate, but it's still off-putting.
Achievements
in the game are straightforward to win by playing through the preset
tournaments and the master league competitions. It may sound as if a lot of time
is required, but it's possible to unlock most achievements by setting the game
to the easy mode and on the shortest match length to romp through them. Much
harder to achieve are the online badges, which require you to play 100 online
games and win 100 matches.
Overall,
while the most important part of the game--the football--is of the usual high
standard, there's a general lack of ambition in other areas of the game. But
there's no doubt that for the foreseeable future this game will continue to
play some of the greatest matches around, and the challenge to be one of the
best players online will live on for a long time to come.
System Requirement”
Processor= 1.4GHz
RAM= 512MB
Graphics= 96MB
RAM= 512MB
Graphics= 96MB
- Extract with WinRAR.
- Create New Folder.
- Extract both files in that Folder.
- Open Setup "Registry File" and Select "YES" and then ok.


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